WORD_WARLOCK = "Warlock"

WORD_BANISH = "Banish"
WORD_DEMONARMOR = "Demon Armor"
WORD_DEMONSKIN = "Demon Skin"
WORD_FELARMOR = "Fel Armor"
WORD_DRAINSOUL = "Drain Soul"
WORD_RITUALSUMMON = "Ritual of Summoning"
WORD_SUMMONFELSTEED = "Summon Felsteed"
WORD_SUMMONDREADSTEED = "Summon Dreadsteed"
WORD_SOULSTONERES = "Soulstone Resurrection"
WORD_ENSLAVEDEMON = "Enslave Demon"

WORD_SOULSHARD = "Soul Shard"
WORD_SOULSTONE = "Soulstone"
WORD_HEALTHSTONE = "Healthstone"

WORD_MINOR = "Minor"
WORD_LESSER = "Lesser"
WORD_GREATER = "Greater"
WORD_MAJOR = "Major"
WORD_MASTER = "Master"
WORD_DEMONIC = "Demonic"
WORD_FEL = "Fel"
WORD_CREATE = "Create"

WORD_PRIEST = "Priest"

--WORD_CREATE_SOULSTONE = "Create Soulstone"
--WORD_CREATE_HEALTHSTONE = "Create Healthstone"

WORD_CREATE_SOULSTONE = {
    [1]=WORD_CREATE.." "..WORD_SOULSTONE.."(Rank 7)",
    [2]=WORD_CREATE.." "..WORD_SOULSTONE.."(Rank 6)",
    [3]=WORD_CREATE.." "..WORD_SOULSTONE.."(Rank 5)",
    [4]=WORD_CREATE.." "..WORD_SOULSTONE.."(Rank 4)",
    [5]=WORD_CREATE.." "..WORD_SOULSTONE.."(Rank 3)",
    [6]=WORD_CREATE.." "..WORD_SOULSTONE.."(Rank 2)",
    [7]=WORD_CREATE.." "..WORD_SOULSTONE.."(Rank 1)"
}


WORD_ITEM_SOULSTONE = {
    [1]=WORD_DEMONIC.." "..WORD_SOULSTONE,
    [2]=WORD_MASTER.." "..WORD_SOULSTONE,
    [3]=WORD_MAJOR.." "..WORD_SOULSTONE,
    [4]=WORD_GREATER.." "..WORD_SOULSTONE,
    [5]=WORD_HEALTHSTONE,
    [6]=WORD_LESSER.." "..WORD_SOULSTONE,
    [7]=WORD_MINOR.." "..WORD_SOULSTONE
}


WORD_CREATE_HEALTHSTONE = {
    [1]=WORD_CREATE.." "..WORD_HEALTHSTONE.."(Rank 8)",
    [2]=WORD_CREATE.." "..WORD_HEALTHSTONE.."(Rank 7)",
    [3]=WORD_CREATE.." "..WORD_HEALTHSTONE.."(Rank 6)",
    [4]=WORD_CREATE.." "..WORD_HEALTHSTONE.."(Rank 5)",
    [5]=WORD_CREATE.." "..WORD_HEALTHSTONE.."(Rank 4)",
    [6]=WORD_CREATE.." "..WORD_HEALTHSTONE.."(Rank 3)",
    [7]=WORD_CREATE.." "..WORD_HEALTHSTONE.."(Rank 2)",
    [8]=WORD_CREATE.." "..WORD_HEALTHSTONE.."(Rank 1)"
}
WORD_ITEM_HEALTHSTONE = {
    [1]=WORD_FEL.." "..WORD_HEALTHSTONE,
    [2]=WORD_DEMONIC.." "..WORD_HEALTHSTONE,
    [3]=WORD_MASTER.." "..WORD_HEALTHSTONE,
    [4]=WORD_MAJOR.." "..WORD_HEALTHSTONE,
    [5]=WORD_GREATER.." "..WORD_HEALTHSTONE,
    [6]=WORD_HEALTHSTONE,
    [7]=WORD_LESSER.." "..WORD_HEALTHSTONE,
    [8]=WORD_MINOR.." "..WORD_HEALTHSTONE
}
    
WORD_YOUGAIN = "You gain"	
WORD_YOU= "You"

WORD_RANK = "Rank"
LYLOCK_RESISTED = "resisted"
LYLOCK_IMMUNE = "immune"
LYLOCK_AFFLICTED = "afflicted"
	
if ( GetLocale() == "deDE" ) then
	WORD_WARLOCK = "Hexenmeister"
	WORD_BANISH = "Verbannen"
	WORD_DEMONARMOR = "D\195\164monenr\195\188stung"
	WORD_DEMONSKIN = "D\195\164monenhaut"
	WORD_DRAINSOUL = "Seelendieb"
	WORD_RITUALSUMMON = "Ritual der Beschw\195\182rung"
	WORD_SUMMONFELSTEED = "Teufelsross beschw\195\182ren"
	WORD_SUMMONDREADSTEED = "Schreckensross herbeirufen"
	WORD_SOULSTONERES = "Seelenstein-Auferstehung"

	WORD_SOULSHARD = "Seelensplitter"
	WORD_SOULSTONE = "Seelenstein"
	WORD_HEALTHSTONE = "Gesundheitsstein"
	
	WORD_MINOR = "schwach"
	WORD_LESSER = "gering"
	WORD_GREATER = "gro\195\159"
	WORD_MAJOR = "erheblich"
    WORD_CREATE = "herstellen"

    WORD_YOUGAIN = "Du bekommst"
    WORD_YOU = "Du"
	
	WORD_RANK = "Rang"
    
	--WORD_CREATE_SOULSTONE = "Seelenstein herstellen"
	--WORD_CREATE_HEALTHSTONE = "Gesundheitsstein herstellen"
    
    WORD_CREATE_SOULSTONE = {
        [1]=WORD_SOULSTONE.." "..WORD_CREATE.." ("..WORD_MASTER..")",
        [2]=WORD_SOULSTONE.." "..WORD_CREATE.." ("..WORD_MAJOR..")",
        [3]=WORD_SOULSTONE.." "..WORD_CREATE.." ("..WORD_GREATER..")",
        [4]=WORD_SOULSTONE.." "..WORD_CREATE.."",
        [5]=WORD_SOULSTONE.." "..WORD_CREATE.." ("..WORD_LESSER..")",
        [6]=WORD_SOULSTONE.." "..WORD_CREATE.." ("..WORD_MINOR..")"
    }
    WORD_ITEM_SOULSTONE = {
        [1]=WORD_MASTER.." "..WORD_SOULSTONE,
        [2]=WORD_MAJOR.." "..WORD_SOULSTONE,
        [3]=WORD_GREATER.." "..WORD_SOULSTONE,
        [4]=WORD_SOULSTONE,
        [5]=WORD_LESSER.." "..WORD_SOULSTONE,
        [6]=WORD_MINOR.." "..WORD_SOULSTONE
    }

    WORD_CREATE_HEALTHSTONE = {
        [1]=WORD_HEALTHSTONE.." "..WORD_CREATE.." ("..WORD_MASTER..")",
        [2]=WORD_HEALTHSTONE.." "..WORD_CREATE.." ("..WORD_MAJOR..")",
        [3]=WORD_HEALTHSTONE.." "..WORD_CREATE.." ("..WORD_GREATER..")",
        [4]=WORD_HEALTHSTONE.." "..WORD_CREATE.."",
        [5]=WORD_HEALTHSTONE.." "..WORD_CREATE.." ("..WORD_LESSER..")",
        [6]=WORD_HEALTHSTONE.." "..WORD_CREATE.." ("..WORD_MINOR..")"
    }
    WORD_ITEM_HEALTHSTONE = {
        [1]=WORD_MASTER.." "..WORD_HEALTHSTONE,
        [2]=WORD_MAJOR.." "..WORD_HEALTHSTONE,
        [3]=WORD_GREATER.." "..WORD_HEALTHSTONE,
        [4]=WORD_HEALTHSTONE,
        [5]=WORD_LESSER.." "..WORD_HEALTHSTONE,
        [6]=WORD_MINOR.." "..WORD_HEALTHSTONE
    }
    

end

if ( GetLocale() == "frFR" ) then
	WORD_WARLOCK = "D\195\169moniste"
	WORD_BANISH = "Bannir"
	WORD_DEMONARMOR = "Armure d\195\169moniaque"
	WORD_DEMONSKIN = "Peau de d\195\169mon"
	--WORD_DRAINSOUL = ""
	WORD_RITUALSUMMON = "Rituel d'invocation"
	WORD_SUMMONFELSTEED = "Invocation d'un palefroi corrompu"
	WORD_SUMMONDREADSTEED = "Invocation d'un Destrier de l'Effroi"
	WORD_SOULSTONERES = "R\195\169surrection de Pierre d'\195\162me"

	WORD_SOULSHARD = "Fragment d'\195\162me"
	WORD_SOULSTONE = "Pierre d'\195\162me"
	WORD_HEALTHSTONE = "Pierre de soins"
	
	WORD_MINOR = "mineure"
	WORD_LESSER = "inf\195\169rieure"
	WORD_GREATER = "sup\195\169rieure"
	WORD_MAJOR = "majeure"
    WORD_CREATE = "Cr\195\169ation de"

	--WORD_CREATE_SOULSTONE = "Cr\195\169ation de Pierre d'\195\162me"
	--WORD_CREATE_HEALTHSTONE = "Cr\195\169ation de Pierre de soins"

	WORD_YOUGAIN = "Vous gagnez"
    WORD_YOU = "Vous"
	
	WORD_RANK = "Rang"

    
    WORD_CREATE_SOULSTONE = {
        [1]=WORD_CREATE.." "..WORD_SOULSTONE.." ("..WORD_MASTER..")",
        [2]=WORD_CREATE.." "..WORD_SOULSTONE.." ("..WORD_MAJOR..")",
        [3]=WORD_CREATE.." "..WORD_SOULSTONE.." ("..WORD_GREATER..")",
        [4]=WORD_CREATE.." "..WORD_SOULSTONE.."",
        [5]=WORD_CREATE.." "..WORD_SOULSTONE.." ("..WORD_LESSER..")",
        [6]=WORD_CREATE.." "..WORD_SOULSTONE.." ("..WORD_MINOR..")"
    }
    WORD_ITEM_SOULSTONE = {
        [1]=WORD_SOULSTONE.." "..WORD_MASTER,
        [2]=WORD_SOULSTONE.." "..WORD_MAJOR,
        [3]=WORD_SOULSTONE.." "..WORD_GREATER,
        [4]=WORD_SOULSTONE,
        [5]=WORD_SOULSTONE.." "..WORD_LESSER,
        [6]=WORD_SOULSTONE.." "..WORD_MINOR
    }

    WORD_CREATE_HEALTHSTONE = {
        [1]=WORD_CREATE.." "..WORD_HEALTHSTONE.." ("..WORD_MASTER..")",
        [2]=WORD_CREATE.." "..WORD_HEALTHSTONE.." ("..WORD_MAJOR..")",
        [3]=WORD_CREATE.." "..WORD_HEALTHSTONE.." ("..WORD_GREATER..")",
        [4]=WORD_CREATE.." "..WORD_HEALTHSTONE.."",
        [5]=WORD_CREATE.." "..WORD_HEALTHSTONE.." ("..WORD_LESSER..")",
        [6]=WORD_CREATE.." "..WORD_HEALTHSTONE.." ("..WORD_MINOR..")"
    }
    WORD_ITEM_HEALTHSTONE = {
        [1]=WORD_HEALTHSTONE.." "..WORD_MASTER,
        [2]=WORD_HEALTHSTONE.." "..WORD_MAJOR,
        [3]=WORD_HEALTHSTONE.." "..WORD_GREATER,
        [4]=WORD_HEALTHSTONE,
        [5]=WORD_HEALTHSTONE.." "..WORD_LESSER,
        [6]=WORD_HEALTHSTONE.." "..WORD_MINOR
    }


end
